Stats
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Spend XP and coins in /stats to grow stronger. Here's what every stat actually does. Spot a mistake? Let staff know.
Stat Cheat Sheet
| Stat | What it does | Per point | At max points | Max points |
| Strength | More melee damage vs custom mobs | +0.2% | +20% damage | 100 |
| Toughness | Less damage taken from mobs & players | diminishing | 33.3% less damage | 100 |
| Fortitude | Armor loses durability slower | +0.75% | 75% less wear | 100 |
| Agility | Bigger stamina pool for sprinting | +1 stamina | 100 stamina | 60 |
| Dexterity | Less projectile & fall damage | +0.5% | 50% less damage | 100 |
| Strike | Critical hit chance while airborne | +1% | 100% crit chance | 100 |
| Intelligence | Bigger mana pool for spells | +1 mana | 200 mana | 100 |
| Willpower | Faster mana regeneration | +0.4% / sec | 12% of mana / sec | 20 |
Upgrading stats
- Open the menu with /stats (or /statpoints) and click a stat.
- Level N costs N XP levels and $N,000. Level 10 costs 10 levels and $10,000.
- Accessories in /accessorybag add on top of your points. The menu shows both your base and modified value.
- Each stat has a hard cap. Accessories can't push past it.
Strength
- Every point adds +0.2% melee damage.
- 100 points = +20% damage (120% total).
- Only applies when hitting custom mobs, not players or vanilla mobs.
- Max 100 points · cap 100.
Toughness
- Reduces damage you take from mobs and players.
- Diminishing returns: 25 → 11%, 50 → 20%, 100 → 33.3% less damage.
- Doesn't reduce fall, fire, or other environmental damage.
- Max 100 points · cap 100.
Fortitude
- Each point gives a 0.75% chance to ignore armor durability loss.
- 100 points = 75% less armor wear on average.
- Works like Unbreaking and stacks with it.
- Max 100 points · cap 100.
Agility
- Your stamina pool. You start with 40 and each point adds +1.
- Sprinting drains about 2 stamina per second. At 0 you can't sprint until it refills.
- Stamina refills when you stop sprinting.
- 40 stamina ≈ 20s of sprinting · 100 stamina ≈ 50s.
- Max 60 points · cap 100.
Dexterity
- Each point reduces projectile and fall damage by 0.5%.
- 100 points = 50% less damage from both.
- Max 100 points · cap 100.
Strike
- Each point adds +1% critical hit chance.
- Crits only happen while you're airborne. Jump and hit on the way down.
- Crits deal 130% damage.
- Only applies when hitting custom mobs.
- Max 100 points · cap 100.
Intelligence
- Your mana pool, spent on spells. You start with 100 mana.
- Each point adds +1 max mana, up to 200 from points.
- Accessories can raise it up to 500.
- A Mana Brew restores 40 mana instantly.
- Max 100 points · cap 500.
Willpower
- Regenerates mana. You start with 10 willpower.
- Each point of willpower restores 0.4% of your max mana per second.
- 10 willpower = 4%/sec (full in ~25s) · 30 willpower = 12%/sec (full in ~8s).
- Only regenerates in Survival mode.
- Max 20 points · cap 100.
Pair it with Intelligence: Willpower regen is a percentage, so it scales with a bigger mana pool.