Stats

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Spend XP and coins in /stats to grow stronger. Here's what every stat actually does. Spot a mistake? Let staff know.

Stat Cheat Sheet
StatWhat it doesPer pointAt max pointsMax points
StrengthMore melee damage vs custom mobs+0.2%+20% damage100
ToughnessLess damage taken from mobs & playersdiminishing33.3% less damage100
FortitudeArmor loses durability slower+0.75%75% less wear100
AgilityBigger stamina pool for sprinting+1 stamina100 stamina60
DexterityLess projectile & fall damage+0.5%50% less damage100
StrikeCritical hit chance while airborne+1%100% crit chance100
IntelligenceBigger mana pool for spells+1 mana200 mana100
WillpowerFaster mana regeneration+0.4% / sec12% of mana / sec20

Upgrading stats

  • Open the menu with /stats (or /statpoints) and click a stat.
  • Level N costs N XP levels and $N,000. Level 10 costs 10 levels and $10,000.
  • Accessories in /accessorybag add on top of your points. The menu shows both your base and modified value.
  • Each stat has a hard cap. Accessories can't push past it.

Strength

  • Every point adds +0.2% melee damage.
  • 100 points = +20% damage (120% total).
  • Only applies when hitting custom mobs, not players or vanilla mobs.
  • Max 100 points · cap 100.

Toughness

  • Reduces damage you take from mobs and players.
  • Diminishing returns: 25 → 11%, 50 → 20%, 100 → 33.3% less damage.
  • Doesn't reduce fall, fire, or other environmental damage.
  • Max 100 points · cap 100.

Fortitude

  • Each point gives a 0.75% chance to ignore armor durability loss.
  • 100 points = 75% less armor wear on average.
  • Works like Unbreaking and stacks with it.
  • Max 100 points · cap 100.

Agility

  • Your stamina pool. You start with 40 and each point adds +1.
  • Sprinting drains about 2 stamina per second. At 0 you can't sprint until it refills.
  • Stamina refills when you stop sprinting.
  • 40 stamina ≈ 20s of sprinting · 100 stamina ≈ 50s.
  • Max 60 points · cap 100.

Dexterity

  • Each point reduces projectile and fall damage by 0.5%.
  • 100 points = 50% less damage from both.
  • Max 100 points · cap 100.

Strike

  • Each point adds +1% critical hit chance.
  • Crits only happen while you're airborne. Jump and hit on the way down.
  • Crits deal 130% damage.
  • Only applies when hitting custom mobs.
  • Max 100 points · cap 100.

Intelligence

  • Your mana pool, spent on spells. You start with 100 mana.
  • Each point adds +1 max mana, up to 200 from points.
  • Accessories can raise it up to 500.
  • A Mana Brew restores 40 mana instantly.
  • Max 100 points · cap 500.

Willpower

  • Regenerates mana. You start with 10 willpower.
  • Each point of willpower restores 0.4% of your max mana per second.
  • 10 willpower = 4%/sec (full in ~25s) · 30 willpower = 12%/sec (full in ~8s).
  • Only regenerates in Survival mode.
  • Max 20 points · cap 100.

Pair it with Intelligence: Willpower regen is a percentage, so it scales with a bigger mana pool.